Psychonauts 2 is a very beautiful, narrative heavy, exploration of empathy. It's just a shame that they can't make it as interesting as they used to. Tim and Double Fine have shown that they know their way around modern game engines and that they can still make a AAA game. It's been a few days since I played Psychonauts 2 last and while I can dredge up memories of the characters and some of the levels I would be hard pressed to say who those characters actually are and what about that particular world was fun and interesting. It's been several decades since the release of the first Psychonauts game but I can still remember nearly every world and character and how interesting everything was. The story is good in the sense that it brings the loose ends from the first game and ties them up but nothing about the story or the characters is as fun or interesting as in the first game. There is some good humor and world building sprinkled throughout the game but the good parts are few and far between. The story is good in the sense that it brings the loose ends from the first game and ties them While mechanically this is an improvement on Psychonauts in almost everyway, instead of getting rid of the things that didn't work well in the original it ports them over as well. While mechanically this is an improvement on Psychonauts in almost everyway, instead of getting rid of the things that didn't work well in the original it ports them over as well.
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